MEDIA & ENTERTAINMENT SECTOR

All stakeholders in the media and entertainment sector are affected.

Creative activities, Artistic activities, Creation of Shows, Libraries, media library, Publishing houses, Authors, Archives, Museum, Video platforms, online music Streaming sites, Other cultural activities, Organization of games of chance and gambling, Sporting activities, Recreational activities,

Leisure activities, etc.

Cyber risks in the media and entertainment sector

Cybercrime is not new in this sector (illegal downloads), but cybercriminals are now taking cultural content hostage to demand money from production companies and studios.

 

However, a large majority of these players are not aware of the impacts of such an attack on their activity in the medium and short term.

Ensure the sustainability and continuity of the activity

According to the CNIL, it is the duty of each company to ensure the security of your customers' data in all circumstances and therefore:

 

  • Ensure the sustainability and continuity of the activity

  • Ensure the protection of personal data

  • Ensure the protection of customer data

  • Protecting against abuse of privileges

  • Protecting intellectual property

  • Secure online purchases and customer banking data

  • Ensure infrastructure protection

  • Preserving the brand image

  • Interact securely

 

As many ambitions as risks in the face of cyber attacks!

Successful attacks

"The Dark Overlord" stole 10 episodes of season 5 of the Netflix giant "Orange Is the New Black",

Data security breach can have a big impact on business

  • Non-compliance with the GDPR: Legal & financial sanctions

  • Non-respect of confidentiality, therefore relationship of trust undermined with your customers

  • Financial impact: Data reconstitution costs, see final data loss if no efficient electronic archiving, additional operating costs (staff, use of external equipment ...), expert fees to identify the origin and the circumstances of a claim, recourse costs, cost of IT reconstruction, possible ransoms (Bitcoins> €)

  • Loss of activity, slowing down of production or even stopping production, delay in deliveries, therefore immediate loss of turnover

  • Damage to the image and reputation of your establishment

  • Loss of personal information

  • Website unavailability

In order not to become the weak link of your customers, the player in the media sphere or in entertainment must know their risks and their adversaries, and this in order to be able to set up the appropriate security tools: CyberDetection

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News in Media & Entertainment sector

(french)

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